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https://github.com/DarkflameUniverse/DarkflameServer
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76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
#pragma once
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#include "dCommonVars.h"
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#include "Entity.h"
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#include <map>
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struct VanityNPCLocation
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{
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float m_Chance = 1.0f;
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NiPoint3 m_Position;
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NiQuaternion m_Rotation;
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};
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struct VanityNPC
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{
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LWOOBJID m_ID = LWOOBJID_EMPTY;
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std::string m_Name;
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LOT m_LOT;
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std::vector<LOT> m_Equipment;
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std::vector<std::string> m_Phrases;
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std::string m_Script;
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std::map<std::string, bool> m_Flags;
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std::map<uint32_t, std::vector<VanityNPCLocation>> m_Locations;
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std::vector<LDFBaseData*> ldf;
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};
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struct VanityParty
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{
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uint32_t m_Zone;
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float m_Chance = 1.0f;
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std::vector<VanityNPCLocation> m_Locations;
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};
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class VanityUtilities
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{
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public:
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static void SpawnVanity();
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static Entity* SpawnNPC(
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LOT lot,
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const std::string& name,
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const NiPoint3& position,
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const NiQuaternion& rotation,
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const std::vector<LOT>& inventory,
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const std::vector<LDFBaseData*>& ldf
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);
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static Spawner* SpawnSpawner(
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LOT lot,
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const NiPoint3& position,
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const NiQuaternion& rotation,
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const std::vector<LDFBaseData*>& ldf
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);
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static std::string ParseMarkdown(
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const std::string& file
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);
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static void ParseXML(
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const std::string& file
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);
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static VanityNPC* GetNPC(const std::string& name);
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private:
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static void SetupNPCTalk(Entity* npc);
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static void NPCTalk(Entity* npc);
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static std::vector<VanityNPC> m_NPCs;
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static std::vector<VanityParty> m_Parties;
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static std::vector<std::string> m_PartyPhrases;
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};
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