mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
c415d0520a
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
642 lines
36 KiB
C++
642 lines
36 KiB
C++
#ifndef GAMEMESSAGES_H
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#define GAMEMESSAGES_H
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#include "dCommonVars.h"
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#include <map>
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#include <string>
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#include <vector>
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#include "eMovementPlatformState.h"
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#include "NiPoint3.h"
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#include "eEndBehavior.h"
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class AMFValue;
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class Entity;
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class Item;
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class NiQuaternion;
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class User;
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class Leaderboard;
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class PropertySelectQueryProperty;
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class TradeItem;
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enum class eAnimationFlags : uint32_t;
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enum class eUnequippableActiveType;
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enum eInventoryType : uint32_t;
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enum class eGameMasterLevel : uint8_t;
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namespace GameMessages {
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class PropertyDataMessage;
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void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
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void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false, bool noGravTeleport = true);
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void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f);
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void SendPlayerReady(Entity* entity, const SystemAddress& sysAddr);
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void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
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void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
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void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
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// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
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void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
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void SendStartArrangingWithItem(
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Entity* entity,
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const SystemAddress& sysAddr,
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bool bFirstTime = true,
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const LWOOBJID& buildAreaID = LWOOBJID_EMPTY,
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NiPoint3 buildStartPOS = NiPoint3::ZERO,
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int sourceBAG = 0,
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const LWOOBJID& sourceID = LWOOBJID_EMPTY,
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LOT sourceLOT = 0,
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int sourceTYPE = 8,
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const LWOOBJID& targetID = 0,
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LOT targetLOT = 0,
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NiPoint3 targetPOS = NiPoint3::ZERO,
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int targetTYPE = 0
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);
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void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr,
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bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = ALLOW_CYCLE_TEAMMATES);
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void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
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void SendStartPathing(Entity* entity);
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void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
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int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
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eMovementPlatformState movementState = eMovementPlatformState::Moving);
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void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
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void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
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void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
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void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
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void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
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void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
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void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr);
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void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
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void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
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void SendNotifyMissionTask(Entity* entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
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void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
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void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
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void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args);
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void SendUIMessageServerToAllClients(const std::string& message, AMFValue* args);
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void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
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void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);
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void SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary = LWOOBJID_EMPTY, float priority = 1, float scale = 1, bool serialize = true);
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void SendStopFXEffect(Entity* entity, bool killImmediate, std::string name);
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void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
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void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
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void SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID);
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void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID);
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void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
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void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
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void SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot);
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void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime);
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void SendSetInventorySize(Entity* entity, int invType, int size);
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void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
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void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
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void SendResurrect(Entity* entity);
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void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false);
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void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false);
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void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data);
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void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3::ZERO, int count = 1);
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void SendSetPlayerControlScheme(Entity* entity, eControlSceme controlScheme);
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void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation);
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void SendAddSkill(Entity* entity, TSkillID skillID, int slotID);
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void SendRemoveSkill(Entity* entity, TSkillID skillID);
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void SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildAreaID);
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void SendModularBuildEnd(Entity* entity);
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void SendVendorOpenWindow(Entity* entity, const SystemAddress& sysAddr);
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void SendVendorStatusUpdate(Entity* entity, const SystemAddress& sysAddr, bool bUpdateOnly = false);
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void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr);
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void SendRemoveItemFromInventory(Entity* entity, const SystemAddress& sysAddr, LWOOBJID iObjID, LOT templateID, int inventoryType, uint32_t stackCount, uint32_t stackRemaining);
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void SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID item);
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void SendUseItemResult(Entity* entity, LOT templateID, bool useItemResult);
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void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID);
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void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response);
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void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type);
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void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
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// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
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void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore);
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/**
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* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
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*
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* @param entity The Entity that will smash itself into bricks
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* @param force The force the Entity will be smashed with
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* @param ghostOpacity The ghosting opacity of the smashed Entity
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* @param killerID The Entity that invoked the smash, if none exists, this should be LWOOBJID_EMPTY
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* @param ignoreObjectVisibility Whether or not to ignore the objects visibility
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*/
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void SendSmash(Entity* entity, float force, float ghostOpacity, LWOOBJID killerID, bool ignoreObjectVisibility = false);
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/**
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* Sends a message to an Entity to UnSmash itself (aka rebuild itself over a duration)
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*
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* @param entity The Entity that will UnSmash itself
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* @param builderID The Entity that invoked the build (LWOOBJID_EMPTY if none exists or invoked the rebuild)
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* @param duration The duration for the Entity to rebuild over. 3 seconds by default
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*/
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void SendUnSmash(Entity* entity, LWOOBJID builderID = LWOOBJID_EMPTY, float duration = 3.0f);
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/**
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* @brief This GameMessage is the one that handles all of the property behavior incoming messages from the client.
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*
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* The GameMessage struct can be located here https://lcdruniverse.org/lu_packets/lu_packets/world/gm/server/struct.ControlBehaviors.html
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* For information on the AMF3 format can be found here https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
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* For any questions regarding AMF3 you can contact EmosewaMC on GitHub
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*
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* @param inStream The incoming data sent from the client
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* @param entity The Entity that sent the message
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* @param sysAddr The SystemAddress that sent the message
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*/
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void HandleControlBehaviors(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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// Rails stuff
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void SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName, uint32_t pathStart,
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const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
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int32_t railActivatorComponentID = -1, LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
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void SendStartRailMovement(const LWOOBJID& objectID, std::u16string pathName, std::u16string startSound,
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std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
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uint32_t pathStart = 0, bool goForward = true, bool damageImmune = true, bool noAggro = true,
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bool notifyActor = false, bool showNameBillboard = true, bool cameraLocked = true,
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bool collisionEnabled = true, bool useDB = true, int32_t railComponentID = -1,
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LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
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void HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleCancelRailMovement(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePlayerRailArrivedNotification(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendNotifyClientObject(const LWOOBJID& objectID, std::u16string name, int param1 = 0, int param2 = 0, const LWOOBJID& paramObj = LWOOBJID_EMPTY, std::string paramStr = "", const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendNotifyClientZoneObject(const LWOOBJID& objectID, const std::u16string& name, int param1, int param2, const LWOOBJID& paramObj, const std::string& paramStr, const SystemAddress& sysAddr);
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void SendNotifyClientFailedPrecondition(LWOOBJID objectId, const SystemAddress& sysAddr, const std::u16string& failedReason, int preconditionID);
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// The success or failure response sent back to the client will preserve the same value for localID.
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void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr);
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void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
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bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
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bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
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bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
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void SendSetName(LWOOBJID objectID, std::u16string name, const SystemAddress& sysAddr);
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// Property messages
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void SendOpenPropertyVendor(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendOpenPropertyManagment(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendDownloadPropertyData(LWOOBJID objectId, const PropertyDataMessage& data, const SystemAddress& sysAddr);
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/**
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* @brief Send an updated item id to the client when they load a blueprint in brick build mode
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*
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* @param sysAddr SystemAddress to respond to
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* @param oldItemId The item ID that was requested to be loaded
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* @param newItemId The new item ID of the loaded item
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*
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*/
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void SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId);
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void SendPropertyRentalResponse(LWOOBJID objectId, LWOCLONEID cloneId, uint32_t code, LWOOBJID propertyId, int64_t rentDue, const SystemAddress& sysAddr);
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void SendLockNodeRotation(Entity* entity, std::string nodeName);
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void SendSetBuildModeConfirmed(LWOOBJID objectId, const SystemAddress& sysAddr, bool start, bool warnVisitors, bool modePaused, int32_t modeValue, LWOOBJID playerId, NiPoint3 startPos = NiPoint3::ZERO);
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void SendGetModelsOnProperty(LWOOBJID objectId, std::map<LWOOBJID, LWOOBJID> models, const SystemAddress& sysAddr);
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void SendZonePropertyModelEquipped(LWOOBJID objectId, LWOOBJID playerId, LWOOBJID propertyId, const SystemAddress& sysAddr);
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void SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress& sysAddr, NiPoint3 position, LWOOBJID plaque, int32_t response, NiQuaternion rotation);
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void SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, int modelCount, LWOOBJID model);
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void SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, LWOOBJID inventoryItem, int itemTotal);
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void HandleSetPropertyAccess(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleQueryPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleStartBuildingWithItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePropertyEditorBegin(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePropertyEditorEnd(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePropertyContentsFromClient(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePropertyModelEquipped(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePlacePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleUpdatePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleDeletePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleBBBLoadItemRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePropertyEntranceSync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleEnterProperty(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleSetConsumableItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
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bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false,
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eEndBehavior endBehavior = eEndBehavior::RETURN, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
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bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0);
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void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
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float leadOut = -1.0f, bool leavePlayerLocked = false);
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void HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendSetStunned(LWOOBJID objectId, eStateChangeType stateChangeType, const SystemAddress& sysAddr,
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LWOOBJID originator = LWOOBJID_EMPTY, bool bCantAttack = false, bool bCantEquip = false,
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bool bCantInteract = false, bool bCantJump = false, bool bCantMove = false, bool bCantTurn = false,
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bool bCantUseItem = false, bool bDontTerminateInteract = false, bool bIgnoreImmunity = true,
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bool bCantAttackOutChangeWasApplied = false, bool bCantEquipOutChangeWasApplied = false,
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bool bCantInteractOutChangeWasApplied = false, bool bCantJumpOutChangeWasApplied = false,
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bool bCantMoveOutChangeWasApplied = false, bool bCantTurnOutChangeWasApplied = false,
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bool bCantUseItemOutChangeWasApplied = false);
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void SendSetStunImmunity(
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LWOOBJID target,
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eStateChangeType state,
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const SystemAddress& sysAddr,
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LWOOBJID originator = LWOOBJID_EMPTY,
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bool bImmuneToStunAttack = false,
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bool bImmuneToStunEquip = false,
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bool bImmuneToStunInteract = false,
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bool bImmuneToStunJump = false,
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bool bImmuneToStunMove = false,
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bool bImmuneToStunTurn = false,
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bool bImmuneToStunUseItem = false
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);
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void SendSetStatusImmunity(
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LWOOBJID objectId,
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eStateChangeType state,
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const SystemAddress& sysAddr,
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bool bImmuneToBasicAttack = false,
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bool bImmuneToDamageOverTime = false,
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bool bImmuneToKnockback = false,
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bool bImmuneToInterrupt = false,
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bool bImmuneToSpeed = false,
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bool bImmuneToImaginationGain = false,
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bool bImmuneToImaginationLoss = false,
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bool bImmuneToQuickbuildInterrupt = false,
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bool bImmuneToPullToPoint = false
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);
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void SendOrientToAngle(LWOOBJID objectId, bool bRelativeToCurrent, float fAngle, const SystemAddress& sysAddr);
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void SendAddRunSpeedModifier(LWOOBJID objectId, LWOOBJID caster, uint32_t modifier, const SystemAddress& sysAddr);
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void SendRemoveRunSpeedModifier(LWOOBJID objectId, uint32_t modifier, const SystemAddress& sysAddr);
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void SendPropertyEntranceBegin(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector<PropertySelectQueryProperty>& entries, const SystemAddress& sysAddr);
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void SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std::u16string name, const SystemAddress& sysAddr, int param1 = 0, int param2 = 0);
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void HandleVerifyAck(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendTeamPickupItem(LWOOBJID objectId, LWOOBJID lootID, LWOOBJID lootOwnerID, const SystemAddress& sysAddr);
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//Trading:
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void SendServerTradeInvite(LWOOBJID objectId, bool bNeedInvitePopUp, LWOOBJID i64Requestor, std::u16string wsName, const SystemAddress& sysAddr);
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void SendServerTradeInitialReply(LWOOBJID objectId, LWOOBJID i64Invitee, int32_t resultType, std::u16string wsName, const SystemAddress& sysAddr);
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void SendServerTradeFinalReply(LWOOBJID objectId, bool bResult, LWOOBJID i64Invitee, std::u16string wsName, const SystemAddress& sysAddr);
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void SendServerTradeAccept(LWOOBJID objectId, bool bFirst, const SystemAddress& sysAddr);
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void SendServerTradeCancel(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendServerTradeUpdate(LWOOBJID objectId, uint64_t coins, const std::vector<TradeItem>& items, const SystemAddress& sysAddr);
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void HandleClientTradeRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleClientTradeCancel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleClientTradeAccept(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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//Pets:
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void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, uint32_t notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
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void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, std::vector<Brick>& bricks, const SystemAddress& sysAddr);
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void SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendPetTamingTryBuildResult(LWOOBJID objectId, bool bSuccess, int32_t iNumCorrect, const SystemAddress& sysAddr);
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void SendPetResponse(LWOOBJID objectId, LWOOBJID objIDPet, int32_t iPetCommandType, int32_t iResponse, int32_t iTypeID, const SystemAddress& sysAddr);
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void SendAddPetToPlayer(LWOOBJID objectId, int32_t iElementalType, std::u16string name, LWOOBJID petDBID, LOT petLOT, const SystemAddress& sysAddr);
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void SendRegisterPetID(LWOOBJID objectId, LWOOBJID objID, const SystemAddress& sysAddr);
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void SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, const SystemAddress& sysAddr);
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void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr);
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void SendClientExitTamingMinigame(LWOOBJID objectId, bool bVoluntaryExit, const SystemAddress& sysAddr);
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void SendShowPetActionButton(LWOOBJID objectId, int32_t buttonLabel, bool bShow, const SystemAddress& sysAddr);
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void SendPlayEmote(LWOOBJID objectId, int32_t emoteID, LWOOBJID target, const SystemAddress& sysAddr);
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void SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, const SystemAddress& sysAddr);
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void SendSetPetName(LWOOBJID objectId, std::u16string name, LWOOBJID petDBID, const SystemAddress& sysAddr);
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void SendSetPetNameModerated(LWOOBJID objectId, LWOOBJID petDBID, int32_t nModerationStatus, const SystemAddress& sysAddr);
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void SendPetNameChanged(LWOOBJID objectId, int32_t moderationStatus, std::u16string name, std::u16string ownerName, const SystemAddress& sysAddr);
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void HandleClientExitTamingMinigame(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleStartServerPetMinigameTimer(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandlePetTamingTryBuild(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleNotifyTamingBuildSuccess(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRequestSetPetName(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleCommandPet(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleDespawnPet(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleChoiceBoxRespond(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendDisplayZoneSummary(LWOOBJID objectId, const SystemAddress& sysAddr, bool isPropertyMap = false, bool isZoneStart = false, LWOOBJID sender = LWOOBJID_EMPTY);
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//UI:
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void SendNotifyNotEnoughInvSpace(LWOOBJID objectId, uint32_t freeSlotsNeeded, eInventoryType inventoryType, const SystemAddress& sysAddr);
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void SendDisplayMessageBox(LWOOBJID objectId, bool bShow, LWOOBJID callbackClient, const std::u16string& identifier, int32_t imageID, const std::u16string& text, const std::u16string& userData, const SystemAddress& sysAddr);
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void SendDisplayChatBubble(LWOOBJID objectId, const std::u16string& text, const SystemAddress& sysAddr);
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/**
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* @brief
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*
|
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* @param objectId ID of the entity to set idle flags
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* @param FlagsOn Flag to turn on
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* @param FlagsOff Flag to turn off
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*/
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void SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags FlagsOn, eAnimationFlags FlagsOff, const SystemAddress& sysAddr);
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// Mounts
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/**
|
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* @brief Set the Inventory LWOOBJID of the mount
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*
|
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* @param entity The entity that is mounting
|
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* @param sysAddr the system address to send game message responses to
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* @param objectID LWOOBJID of the item in inventory that is being used
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*/
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void SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr);
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/**
|
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* @brief Handle client dismounting mount
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*
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* @param inStream Raknet BitStream of incoming data
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* @param entity The Entity that is dismounting
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* @param sysAddr the system address to send game message responses to
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*/
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void HandleDismountComplete(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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/**
|
|
* @brief Handle acknowledging that the client possessed something
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*
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|
* @param inStream Raknet BitStream of incoming data
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* @param entity The Entity that is possessing
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* @param sysAddr the system address to send game message responses to
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*/
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void HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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/**
|
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* @brief A request from a client to get the hot properties that would appear on the news feed
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|
* This incoming message has NO DATA and is simply a request that expects to send a reply to the sender.
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*
|
|
* @param inStream packet of data
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* @param entity The Entity that sent the request
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* @param sysAddr The SystemAddress of the Entity that sent the request
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*/
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void HandleGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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/**
|
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* @brief A request from a client to get the hot properties that would appear on the news feed
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* The struct of data to send is as follows
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*
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* [u32] - Number of properties
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* [objid] - property id
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* [objid] - property owner id
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* [wstring] - property owner name
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* [u64] - total reputation
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* [i32] - property template id
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* [wstring] - property name
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|
* [wstring] - property description
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|
* [float] - performance cost
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|
* [timestamp] - time last published
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* [cloneid] - clone id
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|
*
|
|
* @param inStream packet of data
|
|
* @param entity The Entity that sent the request
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* @param sysAddr The SystemAddress of the Entity that sent the request
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*/
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void SendGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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//Racing:
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void HandleModuleAssemblyQueryData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleModularAssemblyNIFCompleted(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleVehicleSetWheelLockState(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRacingClientReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr);
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void SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID racingObjectID, const SystemAddress& sysAddr);
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void SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, LWOOBJID vehicleID, const SystemAddress& sysAddr);
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void SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, const SystemAddress& sysAddr);
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|
void SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFriction, bool bLocked, const SystemAddress& sysAddr);
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void SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t currentLap, uint32_t furthestResetPlane, LWOOBJID playerID, NiPoint3 respawnPos, uint32_t upcomingPlane, const SystemAddress& sysAddr);
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|
void SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID playerID, const SystemAddress& sysAddr);
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void SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr);
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|
void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr);
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|
void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr);
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|
void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr);
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void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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|
void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
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|
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse);
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|
|
|
// SG:
|
|
|
|
void SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
|
|
float cameraFOV,
|
|
float cooldown,
|
|
float minDistance,
|
|
NiPoint3 muzzlePosOffset,
|
|
NiPoint3 playerPosOffset,
|
|
float projectileVelocity,
|
|
float timeLimit,
|
|
bool bUseLeaderboards
|
|
);
|
|
|
|
void HandleUpdatePropertyPerformanceCost(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const SystemAddress& sysAddr,
|
|
float addTime,
|
|
int32_t score,
|
|
LWOOBJID target,
|
|
NiPoint3 targetPos
|
|
);
|
|
|
|
void HandleUpdateShootingGalleryRotation(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr);
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|
|
|
// Leaderboards
|
|
void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard,
|
|
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
|
void HandleActivitySummaryLeaderboardData(RakNet::BitStream* instream, Entity* entity, const SystemAddress& sysAddr);
|
|
void SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
|
|
const SystemAddress& sysAddr, const int32_t& gameID = 0,
|
|
const int32_t& queryType = 1, const int32_t& resultsEnd = 10,
|
|
const int32_t& resultsStart = 0, bool weekly = false);
|
|
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleActivityStateChangeRequest(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendVehicleNotifyFinishedRace(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
//NT:
|
|
|
|
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
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|
|
|
//Handlers:
|
|
|
|
void HandleToggleGhostReferenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSetGhostReferencePosition(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
|
|
void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
|
|
void HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleParseChatMessage(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleToggleGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSetGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleFireEventServerSide(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleRebuildCancel(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSetFlag(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleRespondToMission(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleRequestLinkedMission(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandlePickupCurrency(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleEquipItem(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleRemoveItemFromInventory(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleBuildModeSet(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandlePickupItem(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleResurrect(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleModifyPlayerZoneStatistic(RakNet::BitStream* inStream, Entity* entity);
|
|
void HandleUpdatePlayerStatistic(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void HandlePushEquippedItemsState(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void HandlePopEquippedItemsState(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void HandleClientItemConsumed(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void HandleUseNonEquipmentItem(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void HandleMatchRequest(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void HandleReportBug(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
|
|
|
|
// bubble
|
|
void HandleDeactivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void HandleActivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
|
|
|
|
void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
|
};
|
|
|
|
#endif // GAMEMESSAGES_H
|