DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/CMakeLists.txt
David Markowitz d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00

21 lines
542 B
CMake

set(DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES
"Action.cpp"
"ActionContext.cpp"
"AddActionMessage.cpp"
"AddMessage.cpp"
"AddStripMessage.cpp"
"BehaviorMessageBase.cpp"
"MergeStripsMessage.cpp"
"MigrateActionsMessage.cpp"
"MoveToInventoryMessage.cpp"
"RearrangeStripMessage.cpp"
"RemoveActionsMessage.cpp"
"RemoveStripMessage.cpp"
"RenameMessage.cpp"
"SplitStripMessage.cpp"
"StripUiPosition.cpp"
"UpdateActionMessage.cpp"
"UpdateStripUiMessage.cpp"
PARENT_SCOPE
)