mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
21 lines
542 B
CMake
21 lines
542 B
CMake
set(DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES
|
|
"Action.cpp"
|
|
"ActionContext.cpp"
|
|
"AddActionMessage.cpp"
|
|
"AddMessage.cpp"
|
|
"AddStripMessage.cpp"
|
|
"BehaviorMessageBase.cpp"
|
|
"MergeStripsMessage.cpp"
|
|
"MigrateActionsMessage.cpp"
|
|
"MoveToInventoryMessage.cpp"
|
|
"RearrangeStripMessage.cpp"
|
|
"RemoveActionsMessage.cpp"
|
|
"RemoveStripMessage.cpp"
|
|
"RenameMessage.cpp"
|
|
"SplitStripMessage.cpp"
|
|
"StripUiPosition.cpp"
|
|
"UpdateActionMessage.cpp"
|
|
"UpdateStripUiMessage.cpp"
|
|
PARENT_SCOPE
|
|
)
|