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https://github.com/DarkflameUniverse/DarkflameServer
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38 lines
832 B
C++
38 lines
832 B
C++
#include "MonCoreNookDoors.h"
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#include "dZoneManager.h"
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void MonCoreNookDoors::OnStartup(Entity* self) {
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SpawnDoor(self);
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}
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void MonCoreNookDoors::SpawnDoor(Entity* self) {
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const auto doorNum = self->GetVarAsString(u"number");
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if (doorNum.empty()) {
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return;
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}
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const auto spawners = dZoneManager::Instance()->GetSpawnersByName("MonCoreNookDoor0" + doorNum);
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if (spawners.empty()) {
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return;
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}
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auto* spawner = spawners[0];
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spawner->Reset();
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spawner->Activate();
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}
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void MonCoreNookDoors::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "DoorSmashed") {
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self->AddTimer("RespawnDoor", 30);
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}
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}
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void MonCoreNookDoors::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "RespawnDoor") {
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SpawnDoor(self);
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}
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}
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