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https://github.com/DarkflameUniverse/DarkflameServer
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0545adfac3
Have fun!
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
#ifndef USERMANAGER_H
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#define USERMANAGER_H
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#define _VARIADIC_MAX 10
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#include <string>
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#include <vector>
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#include "RakNetTypes.h"
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#include <map>
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class User;
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class UserManager {
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public:
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static UserManager* Instance() {
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if (!m_Address) {
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m_Address = new UserManager();
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}
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return m_Address;
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}
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void Initialize();
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~UserManager();
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User* CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey);
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User* GetUser(const SystemAddress& sysAddr);
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User* GetUser(const std::string& username);
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bool DeleteUser(const SystemAddress& sysAddr); //Returns true on succesful deletion
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void DeletePendingRemovals();
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bool IsNameAvailable(const std::string& requestedName);
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std::string GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex);
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bool IsNamePreapproved(const std::string& requestedName);
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void RequestCharacterList(const SystemAddress& sysAddr);
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void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
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void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
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void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
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void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
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void SaveAllActiveCharacters();
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size_t GetUserCount() const { return m_Users.size(); }
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private:
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static UserManager* m_Address; //Singleton
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//std::vector<User*> m_Users;
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std::map<SystemAddress, User*> m_Users;
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std::vector<User*> m_UsersToDelete;
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std::vector<std::string> m_FirstNames;
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std::vector<std::string> m_MiddleNames;
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std::vector<std::string> m_LastNames;
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std::vector<std::string> m_PreapprovedNames;
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};
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enum CharCreatePantsColor : uint32_t {
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PANTS_BRIGHT_RED = 2508,
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PANTS_BRIGHT_ORANGE = 2509,
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PANTS_BRICK_YELLOW = 2511,
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PANTS_MEDIUM_BLUE = 2513,
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PANTS_SAND_GREEN = 2514,
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PANTS_DARK_GREEN = 2515,
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PANTS_EARTH_GREEN = 2516,
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PANTS_EARTH_BLUE = 2517,
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PANTS_BRIGHT_BLUE = 2519,
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PANTS_SAND_BLUE = 2520,
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PANTS_DARK_STONE_GRAY = 2521,
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PANTS_MEDIUM_STONE_GRAY = 2522,
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PANTS_WHITE = 2523,
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PANTS_BLACK = 2524,
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PANTS_REDDISH_BROWN = 2526,
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PANTS_DARK_RED = 2527
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};
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enum CharCreateShirtColor : uint32_t {
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SHIRT_BRIGHT_RED = 4049,
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SHIRT_BRIGHT_BLUE = 4083,
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SHIRT_BRIGHT_YELLOW = 4117,
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SHIRT_DARK_GREEN = 4151,
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SHIRT_BRIGHT_ORANGE = 4185,
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SHIRT_BLACK = 4219,
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SHIRT_DARK_STONE_GRAY = 4253,
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SHIRT_MEDIUM_STONE_GRAY = 4287,
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SHIRT_REDDISH_BROWN = 4321,
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SHIRT_WHITE = 4355,
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SHIRT_MEDIUM_BLUE = 4389,
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SHIRT_DARK_RED = 4423,
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SHIRT_EARTH_BLUE = 4457,
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SHIRT_EARTH_GREEN = 4491,
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SHIRT_BRICK_YELLOW = 4525,
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SHIRT_SAND_BLUE = 4559,
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SHIRT_SAND_GREEN = 4593
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};
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#endif // USERMANAGER_H
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