mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
e729c7f846
* Groundwork * movie buying logic out of gm handler make transaction result more useful * Full implementation Cleanup and fix some calls in gamemessages * Load the component in the entity Patch Auth * new line at eof * cache lookups * remove sort * fix includes
16 lines
285 B
C++
16 lines
285 B
C++
#ifndef __EVENDORTRANSACTIONRESULT__
|
|
#define __EVENDORTRANSACTIONRESULT__
|
|
|
|
#include <cstdint>
|
|
|
|
enum class eVendorTransactionResult : uint32_t {
|
|
SELL_SUCCESS = 0,
|
|
SELL_FAIL,
|
|
PURCHASE_SUCCESS,
|
|
PURCHASE_FAIL,
|
|
DONATION_FAIL,
|
|
DONATION_FULL
|
|
};
|
|
|
|
#endif // !__EVENDORTRANSACTIONRESULT__
|