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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
22 lines
798 B
C++
22 lines
798 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDActivityRewards {
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uint32_t objectTemplate; //!< The object template (?)
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uint32_t ActivityRewardIndex; //!< The activity reward index
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int32_t activityRating; //!< The activity rating
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uint32_t LootMatrixIndex; //!< The loot matrix index
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uint32_t CurrencyIndex; //!< The currency index
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uint32_t ChallengeRating; //!< The challenge rating
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std::string description; //!< The description
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};
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class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable, std::vector<CDActivityRewards>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
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};
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