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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#include "CDBehaviorTemplateTable.h"
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namespace {
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std::unordered_set<std::string> m_EffectHandles;
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};
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void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorTemplate");
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auto& entries = GetEntriesMutable();
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while (!tableData.eof()) {
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CDBehaviorTemplate entry;
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entry.behaviorID = tableData.getIntField("behaviorID", -1);
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entry.templateID = tableData.getIntField("templateID", -1);
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entry.effectID = tableData.getIntField("effectID", -1);
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auto candidateToAdd = tableData.getStringField(3, "");
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auto parameter = m_EffectHandles.find(candidateToAdd);
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if (parameter != m_EffectHandles.end()) {
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entry.effectHandle = parameter;
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} else {
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entry.effectHandle = m_EffectHandles.insert(candidateToAdd).first;
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}
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entries.insert(std::make_pair(entry.behaviorID, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behaviorID) {
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auto& entries = GetEntriesMutable();
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auto entry = entries.find(behaviorID);
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if (entry == entries.end()) {
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CDBehaviorTemplate entryToReturn;
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entryToReturn.behaviorID = 0;
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entryToReturn.effectHandle = m_EffectHandles.end();
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entryToReturn.effectID = 0;
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return entryToReturn;
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} else {
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return entry->second;
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}
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}
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