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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
#include "CDDestructibleComponentTable.h"
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void CDDestructibleComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent");
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while (!tableData.eof()) {
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CDDestructibleComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.faction = tableData.getIntField("faction", -1);
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entry.factionList = tableData.getStringField("factionList", "");
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entry.life = tableData.getIntField("life", -1);
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entry.imagination = tableData.getIntField("imagination", -1);
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entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1);
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entry.level = tableData.getIntField("level", -1);
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entry.armor = tableData.getFloatField("armor", -1.0f);
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entry.death_behavior = tableData.getIntField("death_behavior", -1);
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entry.isnpc = tableData.getIntField("isnpc", -1) == 1 ? true : false;
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entry.attack_priority = tableData.getIntField("attack_priority", -1);
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entry.isSmashable = tableData.getIntField("isSmashable", -1) == 1 ? true : false;
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entry.difficultyLevel = tableData.getIntField("difficultyLevel", -1);
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entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
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std::vector<CDDestructibleComponent> data = cpplinq::from(GetEntries())
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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