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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
29 lines
1017 B
C++
29 lines
1017 B
C++
#include "CDEmoteTable.h"
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void CDEmoteTableTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
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auto& entries = GetEntriesMutable();
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while (!tableData.eof()) {
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CDEmoteTable entry;
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entry.ID = tableData.getIntField("id", -1);
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entry.animationName = tableData.getStringField("animationName", "");
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entry.iconFilename = tableData.getStringField("iconFilename", "");
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entry.channel = tableData.getIntField("channel", -1);
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entry.locked = tableData.getIntField("locked", -1) != 0;
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entry.localize = tableData.getIntField("localize", -1) != 0;
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entry.locState = tableData.getIntField("locStatus", -1);
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entry.gateVersion = tableData.getStringField("gate_version", "");
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entries.insert(std::make_pair(entry.ID, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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CDEmoteTable* CDEmoteTableTable::GetEmote(int32_t id) {
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auto& entries = GetEntriesMutable();
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auto itr = entries.find(id);
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return itr != entries.end() ? &itr->second : nullptr;
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}
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