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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
35 lines
621 B
C++
35 lines
621 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <map>
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struct CDEmoteTable {
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CDEmoteTable() {
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ID = -1;
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animationName = "";
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iconFilename = "";
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locState = -1;
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channel = -1;
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locked = false;
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localize = false;
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gateVersion = "";
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}
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int32_t ID;
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std::string animationName;
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std::string iconFilename;
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int32_t locState;
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int32_t channel;
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bool locked;
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bool localize;
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std::string gateVersion;
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};
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class CDEmoteTableTable : public CDTable<CDEmoteTableTable, std::map<int, CDEmoteTable>> {
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public:
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void LoadValuesFromDatabase();
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// Returns an emote by ID
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CDEmoteTable* GetEmote(int32_t id);
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};
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