mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
22 lines
582 B
C++
22 lines
582 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <cstdint>
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struct CDObjectSkills {
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uint32_t objectTemplate; //!< The LOT of the item
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uint32_t skillID; //!< The Skill ID of the object
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uint32_t castOnType; //!< ???
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uint32_t AICombatWeight; //!< ???
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};
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class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable, std::vector<CDObjectSkills>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
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};
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