mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
32 lines
778 B
C++
32 lines
778 B
C++
#pragma once
|
|
#include "CDTable.h"
|
|
#include <cstdint>
|
|
#include <string>
|
|
|
|
struct CDPhysicsComponent {
|
|
int32_t id;
|
|
bool bStatic;
|
|
std::string physicsAsset;
|
|
UNUSED(bool jump);
|
|
UNUSED(bool doubleJump);
|
|
float speed;
|
|
UNUSED(float rotSpeed);
|
|
float playerHeight;
|
|
float playerRadius;
|
|
int32_t pcShapeType;
|
|
int32_t collisionGroup;
|
|
UNUSED(float airSpeed);
|
|
UNUSED(std::string boundaryAsset);
|
|
UNUSED(float jumpAirSpeed);
|
|
UNUSED(float friction);
|
|
UNUSED(std::string gravityVolumeAsset);
|
|
};
|
|
|
|
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable, std::map<uint32_t, CDPhysicsComponent>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
static const std::string GetTableName() { return "PhysicsComponent"; };
|
|
CDPhysicsComponent* GetByID(const uint32_t componentID);
|
|
};
|