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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "CDPropertyEntranceComponentTable.h"
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namespace {
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CDPropertyEntranceComponent defaultEntry{};
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};
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void CDPropertyEntranceComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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size_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PropertyEntranceComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PropertyEntranceComponent;");
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while (!tableData.eof()) {
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auto entry = CDPropertyEntranceComponent{
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static_cast<uint32_t>(tableData.getIntField("id", -1)),
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static_cast<uint32_t>(tableData.getIntField("mapID", -1)),
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tableData.getStringField("propertyName", ""),
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static_cast<bool>(tableData.getIntField("isOnProperty", false)),
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tableData.getStringField("groupType", "")
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};
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entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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CDPropertyEntranceComponent CDPropertyEntranceComponentTable::GetByID(uint32_t id) {
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for (const auto& entry : GetEntries()) {
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if (entry.id == id)
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return entry;
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}
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return defaultEntry;
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}
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