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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
36 lines
989 B
C++
36 lines
989 B
C++
#include "CDRarityTableTable.h"
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void CDRarityTableTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RarityTable");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RarityTable order by randmax desc;");
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while (!tableData.eof()) {
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uint32_t rarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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CDRarityTable entry;
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entry.randmax = tableData.getFloatField("randmax", -1);
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entry.rarity = tableData.getIntField("rarity", -1);
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entries[rarityTableIndex].push_back(entry);
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tableData.nextRow();
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}
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}
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const std::vector<CDRarityTable>& CDRarityTableTable::GetRarityTable(uint32_t id) {
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return GetEntriesMutable()[id];
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}
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