mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDRebuildComponent {
|
|
uint32_t id; //!< The component Id
|
|
float reset_time; //!< The reset time
|
|
float complete_time; //!< The complete time
|
|
uint32_t take_imagination; //!< The amount of imagination it costs
|
|
bool interruptible; //!< Whether or not the rebuild is interruptible
|
|
bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
|
|
std::string custom_modules; //!< The custom modules
|
|
uint32_t activityID; //!< The activity ID
|
|
uint32_t post_imagination_cost; //!< The post imagination cost
|
|
float time_before_smash; //!< The time before smash
|
|
};
|
|
|
|
class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable, std::vector<CDRebuildComponent>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
|
|
};
|
|
|