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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
20 lines
367 B
C++
20 lines
367 B
C++
#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDRewards {
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int32_t id;
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int32_t levelID;
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int32_t missionID;
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int32_t rewardType;
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int32_t value;
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int32_t count;
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};
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class CDRewardsTable : public CDTable<CDRewardsTable, std::map<uint32_t, CDRewards>> {
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public:
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void LoadValuesFromDatabase();
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std::vector<CDRewards> GetByLevelID(uint32_t levelID);
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};
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