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https://github.com/DarkflameUniverse/DarkflameServer
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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
23 lines
660 B
C++
23 lines
660 B
C++
#include "ClearTargetBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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branch.target = LWOOBJID_EMPTY;
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this->m_action->Handle(context, bitStream, branch);
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}
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void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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branch.target = LWOOBJID_EMPTY;
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this->m_action->Calculate(context, bitStream, branch);
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}
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void ClearTargetBehavior::Load() {
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this->m_action = GetAction("action");
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this->m_clearIfCaster = GetBoolean("clear_if_caster");
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}
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