mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
41 lines
723 B
C++
41 lines
723 B
C++
#pragma once
|
|
#include "Behavior.h"
|
|
#include "NiPoint3.h"
|
|
|
|
class ProjectileAttackBehavior final : public Behavior
|
|
{
|
|
public:
|
|
LOT m_lot;
|
|
|
|
uint32_t m_projectileCount;
|
|
|
|
float m_projectileSpeed;
|
|
|
|
float m_maxDistance;
|
|
|
|
float m_spreadAngle;
|
|
|
|
NiPoint3 m_offset;
|
|
|
|
bool m_trackTarget;
|
|
|
|
float m_trackRadius;
|
|
|
|
bool m_useMouseposit;
|
|
|
|
int32_t m_ProjectileType;
|
|
|
|
/*
|
|
* Inherited
|
|
*/
|
|
|
|
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
|
}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Load() override;
|
|
};
|