mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
5225c86d65
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
91 lines
3.6 KiB
C++
91 lines
3.6 KiB
C++
#pragma once
|
|
|
|
#include <map>
|
|
|
|
#include "Component.h"
|
|
#include "Entity.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
/**
|
|
* Represents the launch pad that's used to select and browse properties
|
|
*/
|
|
class PropertyEntranceComponent final : public Component {
|
|
public:
|
|
explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
|
|
|
|
/**
|
|
* Handles an OnUse request for some other entity, rendering the property browse menu
|
|
* @param entity the entity that triggered the event
|
|
*/
|
|
void OnUse(Entity* entity) override;
|
|
|
|
/**
|
|
* Handles the event triggered when the entity selects a property to visit and makes the entity to there
|
|
* @param entity the entity that triggered the event
|
|
* @param index the index of the property property
|
|
* @param returnToZone whether or not the entity wishes to go back to the launch zone
|
|
* @param sysAddr the address to send gamemessage responses to
|
|
*/
|
|
void OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* Handles a request for information on available properties when an entity lands on the property
|
|
* @param entity the entity that triggered the event
|
|
* @param includeNullAddress unused
|
|
* @param includeNullDescription unused
|
|
* @param playerOwn only query properties owned by the entity
|
|
* @param updateUi unused
|
|
* @param numResults unused
|
|
* @param lReputationTime unused
|
|
* @param sortMethod unused
|
|
* @param startIndex the minimum index to start the query off
|
|
* @param filterText property names to search for
|
|
* @param sysAddr the address to send gamemessage responses to
|
|
*/
|
|
void OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* Returns the name of this property
|
|
* @return the name of this property
|
|
*/
|
|
[[nodiscard]] std::string GetPropertyName() const { return m_PropertyName; };
|
|
|
|
/**
|
|
* Returns the map ID for this property
|
|
* @return the map ID for this property
|
|
*/
|
|
[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
|
|
|
|
PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "", float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, float performanceCost = 0.0f);
|
|
|
|
std::string BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery = "", bool wantLimits = true);
|
|
|
|
private:
|
|
/**
|
|
* Cache of property information that was queried for property launched, indexed by property ID
|
|
*/
|
|
std::map<LWOOBJID, std::vector<PropertySelectQueryProperty>> propertyQueries;
|
|
|
|
/**
|
|
* The custom name for this property
|
|
*/
|
|
std::string m_PropertyName;
|
|
|
|
/**
|
|
* The base map ID for this property (Avant Grove, etc).
|
|
*/
|
|
LWOMAPID m_MapID;
|
|
|
|
enum ePropertySortType : int32_t {
|
|
SORT_TYPE_FRIENDS = 0,
|
|
SORT_TYPE_REPUTATION = 1,
|
|
SORT_TYPE_RECENT = 3,
|
|
SORT_TYPE_FEATURED = 5
|
|
};
|
|
|
|
std::string baseQueryForProperties = "SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ";
|
|
};
|