mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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a62f6d63c6
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes * Add a player manager Used for the static Player functions. Further removes stuff from the Player class/file.
36 lines
916 B
CMake
36 lines
916 B
CMake
set(DGAME_SOURCES "Character.cpp"
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"Entity.cpp"
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"EntityManager.cpp"
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"LeaderboardManager.cpp"
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"Player.cpp"
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"PlayerManager.cpp"
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"TeamManager.cpp"
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"TradingManager.cpp"
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"User.cpp"
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"UserManager.cpp")
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include_directories(
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${PROJECT_SOURCE_DIR}/dScripts
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${PROJECT_SOURCE_DIR}/dGame
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)
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add_library(dGameBase ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_link_libraries(dGameBase
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PUBLIC dDatabase dPhysics
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INTERFACE dComponents dEntity)
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add_subdirectory(dBehaviors)
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add_subdirectory(dComponents)
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add_subdirectory(dEntity)
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add_subdirectory(dGameMessages)
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add_subdirectory(dInventory)
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add_subdirectory(dMission)
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add_subdirectory(dPropertyBehaviors)
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add_subdirectory(dUtilities)
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add_library(dGame INTERFACE)
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target_link_libraries(dGame INTERFACE
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dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
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)
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