mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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5afeb265cd
Fixed a few issues in VendorComponent. - Corrected serialization to only happen on construction. - Added functionality to refresh the vendor based on info from the vendor component table - some whitespaceing inconsistencies. - Sorted includes. Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory. |
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.. | ||
dBehaviors | ||
dComponents | ||
dEntity | ||
dGameMessages | ||
dInventory | ||
dMission | ||
dUtilities | ||
Character.cpp | ||
Character.h | ||
Entity.cpp | ||
Entity.h | ||
EntityManager.cpp | ||
EntityManager.h | ||
LeaderboardManager.cpp | ||
LeaderboardManager.h | ||
Player.cpp | ||
Player.h | ||
TeamManager.cpp | ||
TeamManager.h | ||
TradingManager.cpp | ||
TradingManager.h | ||
User.cpp | ||
User.h | ||
UserManager.cpp | ||
UserManager.h |