DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MoveToInventoryMessage.cpp
2023-10-28 01:09:03 +01:00

10 lines
396 B
C++

#include "MoveToInventoryMessage.h"
MoveToInventoryMessage::MoveToInventoryMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
if (!behaviorIndexValue) return;
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
LOG_DEBUG("behaviorId %i behaviorIndex %i", behaviorId, behaviorIndex);
}