DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RenameMessage.cpp
2023-10-28 01:09:03 +01:00

10 lines
287 B
C++

#include "RenameMessage.h"
RenameMessage::RenameMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
auto* nameAmf = arguments->Get<std::string>("Name");
if (!nameAmf) return;
name = nameAmf->GetValue();
LOG_DEBUG("behaviorId %i n %s", behaviorId, name.c_str());
}