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https://github.com/DarkflameUniverse/DarkflameServer
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108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
#include "FvFlyingCreviceDragon.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "GeneralUtils.h"
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void FvFlyingCreviceDragon::OnStartup(Entity* self) {
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self->AddTimer("waypoint", 5);
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}
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void FvFlyingCreviceDragon::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "waypoint") {
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auto point = self->GetVar<int32_t>(u"waypoint");
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if (point >= 20) {
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point = 0;
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}
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self->SetVar<int32_t>(u"waypoint", point + 1);
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self->AddTimer("waypoint", 5);
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OnArrived(self);
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return;
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}
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std::string groupName = "";
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if (timerName == "platform1attack") {
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groupName = "dragonFireballs1";
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} else if (timerName == "platform3attack") {
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groupName = "dragonFireballs3";
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}
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const auto& group = EntityManager::Instance()->GetEntitiesInGroup(groupName);
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if (group.empty()) {
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return;
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}
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auto* skillComponent = group[0]->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY, true);
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}
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auto minionCount = 1;
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for (size_t i = 1; i < group.size(); i++) {
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if (minionCount == 4) {
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return;
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}
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if (/*GeneralUtils::GenerateRandomNumber<int32_t>(1, 5) > 3*/ true) {
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skillComponent = group[i]->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY);
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++minionCount;
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}
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}
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}
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}
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void FvFlyingCreviceDragon::OnArrived(Entity* self) {
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auto point = self->GetVar<int32_t>(u"waypoint");
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if (point == 4) {
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GameMessages::SendPlayAnimation(self, u"attack1", 2);
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self->AddTimer("platform1attack", 1.75f);
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} else if (point == 12) {
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GameMessages::SendPlayAnimation(self, u"attack2", 2);
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const auto& group2 = EntityManager::Instance()->GetEntitiesInGroup("dragonFireballs2");
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if (group2.empty()) {
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return;
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}
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auto* skillComponent = group2[0]->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY);
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}
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auto minionCount = 1;
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for (size_t i = 1; i < group2.size(); i++) {
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if (minionCount == 4) {
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return;
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}
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if (GeneralUtils::GenerateRandomNumber<int32_t>(1, 5) > 3) {
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skillComponent = group2[i]->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY, true);
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++minionCount;
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}
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}
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}
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} else if (point == 16) {
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GameMessages::SendPlayAnimation(self, u"attack3", 2);
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self->AddTimer("platform3attack", 0.5f);
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}
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}
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