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https://github.com/DarkflameUniverse/DarkflameServer
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84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
#include "GfCaptainsCannon.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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void GfCaptainsCannon::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"bIsInUse")) {
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return;
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}
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self->SetVar<LWOOBJID>(u"userID", user->GetObjectID());
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self->SetVar<bool>(u"bIsInUse", true);
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self->SetNetworkVar<bool>(u"bIsInUse", true);
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GameMessages::SendSetStunned(user->GetObjectID(), PUSH, user->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true, true
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);
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auto position = self->GetPosition();
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auto forward = self->GetRotation().GetForwardVector();
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position.x += forward.x * -3;
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position.z += forward.z * -3;
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auto rotation = self->GetRotation();
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GameMessages::SendTeleport(user->GetObjectID(), position, rotation, user->GetSystemAddress());
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GameMessages::SendPlayAnimation(user, u"cannon-strike-no-equip");
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GameMessages::SendPlayFXEffect(user->GetObjectID(), 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true);
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self->AddTimer("FireCannon", 1.667f);
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}
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void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) {
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const auto playerId = self->GetVar<LWOOBJID>(u"userID");
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auto* player = EntityManager::Instance()->GetEntity(playerId);
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if (player == nullptr) {
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self->SetVar<bool>(u"bIsInUse", false);
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self->SetNetworkVar<bool>(u"bIsInUse", false);
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return;
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}
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if (timerName == "FireCannon") {
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float cinematicTime = 6.3f;
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GameMessages::SendPlayCinematic(playerId, u"Cannon_Cam", player->GetSystemAddress());
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self->AddTimer("cinematicTimer", cinematicTime);
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const auto sharkObjects = EntityManager::Instance()->GetEntitiesInGroup("SharkCannon");
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for (auto* shark : sharkObjects) {
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if (shark->GetLOT() != m_SharkItemID) continue;
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GameMessages::SendPlayAnimation(shark, u"cannon");
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}
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GameMessages::SendPlay2DAmbientSound(player, "{7457d85c-4537-4317-ac9d-2f549219ea87}");
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} else if (timerName == "cinematicTimer") {
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GameMessages::SendSetStunned(playerId, POP, player->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true, true
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);
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self->SetVar<bool>(u"bIsInUse", false);
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self->SetNetworkVar<bool>(u"bIsInUse", false);
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GameMessages::SendStopFXEffect(player, true, "hook");
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->ForceProgress(601, 910, 1);
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}
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GameMessages::SendTerminateInteraction(playerId, FROM_INTERACTION, self->GetObjectID());
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}
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}
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