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https://github.com/DarkflameUniverse/DarkflameServer
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70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#pragma once
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#include "BaseWavesServer.h"
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enum SpawnerName {
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interior_A,
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interior_B,
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interior_C,
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gf_A,
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gf_B,
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gf_C,
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concert_A,
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concert_B,
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concert_C,
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ag_A,
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ag_B,
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ag_C,
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Reward_01,
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interior_Reward,
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Obstacle,
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Boss,
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Ape_Boss,
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Geyser,
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Treasure_01,
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Cavalry_Boss,
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Horseman_01,
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Horseman_02,
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Horseman_03,
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Horseman_04,
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};
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enum SpawnLOTS : LOT {
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stromling = 12586,
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mech = 12587,
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spiderling = 12588,
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pirate = 12589,
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admiral = 12590,
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ape_boss = 12591,
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stromling_boss = 12600,
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hammerling = 12602,
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sentry = 12604,
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spiderling_ve = 12605,
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spiderling_boss = 12609,
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ronin = 12610,
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cavalry = 12611,
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dragon_boss = 12612,
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stromling_minifig = 12586,
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mushroom = 12614,
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maelstrom_chest = 4894,
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outhouse = 12616,
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dragon_statue = 12617,
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treasure_chest = 12423,
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hammerling_melee = 12653,
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maelstrom_geyser = 10314,
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ronin_statue = 12611,
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horseman_boss01 = 11999,
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horseman_boss02 = 12467,
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horseman_boss03 = 12468,
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horseman_boss04 = 12469,
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admiral_cp = 13523,
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};
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class ZoneNsWaves : public BaseWavesServer {
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WaveConstants GetConstants() override;
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std::vector<std::string> GetSpawnerNames() override;
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std::vector<WaveMission> GetWaveMissions() override;
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std::vector<Wave> GetWaves() override;
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private:
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static std::string GetSpawnerName(SpawnerName spawnerName);
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};
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