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https://github.com/DarkflameUniverse/DarkflameServer
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5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDItemSets {
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unsigned int setID; //!< The item set ID
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unsigned int locStatus; //!< The loc status
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std::string itemIDs; //!< THe item IDs
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unsigned int kitType; //!< The item kit type
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unsigned int kitRank; //!< The item kit rank
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unsigned int kitImage; //!< The item kit image
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unsigned int skillSetWith2; //!< The skill set with 2
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unsigned int skillSetWith3; //!< The skill set with 3
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unsigned int skillSetWith4; //!< The skill set with 4
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unsigned int skillSetWith5; //!< The skill set with 5
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unsigned int skillSetWith6; //!< The skill set with 6
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bool localize; //!< Whether or localize
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std::string gate_version; //!< The gate version
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unsigned int kitID; //!< The kit ID
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float priority; //!< The priority
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};
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class CDItemSetsTable : public CDTable<CDItemSetsTable> {
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private:
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std::vector<CDItemSets> entries;
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
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const std::vector<CDItemSets>& GetEntries(void) const;
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};
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