mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#include "CDMovementAIComponentTable.h"
|
|
|
|
void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
|
|
|
// First, get the size of the table
|
|
unsigned int size = 0;
|
|
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent");
|
|
while (!tableSize.eof()) {
|
|
size = tableSize.getIntField(0, 0);
|
|
|
|
tableSize.nextRow();
|
|
}
|
|
|
|
tableSize.finalize();
|
|
|
|
// Reserve the size
|
|
this->entries.reserve(size);
|
|
|
|
// Now get the data
|
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
|
|
while (!tableData.eof()) {
|
|
CDMovementAIComponent entry;
|
|
entry.id = tableData.getIntField("id", -1);
|
|
entry.MovementType = tableData.getStringField("MovementType", "");
|
|
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
|
|
entry.WanderDelayMin = tableData.getFloatField("WanderDelayMin", -1.0f);
|
|
entry.WanderDelayMax = tableData.getFloatField("WanderDelayMax", -1.0f);
|
|
entry.WanderSpeed = tableData.getFloatField("WanderSpeed", -1.0f);
|
|
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
|
|
entry.attachedPath = tableData.getStringField("attachedPath", "");
|
|
|
|
this->entries.push_back(entry);
|
|
tableData.nextRow();
|
|
}
|
|
|
|
tableData.finalize();
|
|
}
|
|
|
|
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
|
|
|
|
std::vector<CDMovementAIComponent> data = cpplinq::from(this->entries)
|
|
>> cpplinq::where(predicate)
|
|
>> cpplinq::to_vector();
|
|
|
|
return data;
|
|
}
|
|
|
|
const std::vector<CDMovementAIComponent>& CDMovementAIComponentTable::GetEntries(void) const {
|
|
return this->entries;
|
|
}
|
|
|