..
CMakeLists.txt
fix: split apart big Cmake libraries ( #1381 )
2024-01-03 18:41:46 -06:00
DoClientProjectileImpact.h
chore: Convert DoClientProjectileImpact to use bitstream refs ( #1471 )
2024-02-26 22:16:19 -06:00
EchoStartSkill.h
chore: Change EchoStartSkill to use BitStream reference ( #1472 )
2024-02-26 08:09:45 -06:00
EchoSyncSkill.h
chore: Convert EchoSyncSkill to use BitStream references ( #1473 )
2024-02-26 08:08:56 -06:00
GameMessageHandler.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
GameMessageHandler.h
Convert game message bit stream raw pointers to references ( #1465 )
2024-02-26 08:17:22 -06:00
GameMessages.cpp
comments from movementAI branch ( #1483 )
2024-02-27 10:07:14 -06:00
GameMessages.h
Convert game message bit stream raw pointers to references ( #1465 )
2024-02-26 08:17:22 -06:00
PropertyDataMessage.cpp
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
PropertyDataMessage.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
PropertySelectQueryProperty.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h
Convert game message bit stream raw pointers to references ( #1465 )
2024-02-26 08:17:22 -06:00
StartSkill.h
Convert game message bit stream raw pointers to references ( #1465 )
2024-02-26 08:17:22 -06:00
SyncSkill.h
Convert game message bit stream raw pointers to references ( #1465 )
2024-02-26 08:17:22 -06:00