mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
833ed8a40d
Adds the ability for the buccaneer valiant to spawn a ship that rams enemies and smashes them. Next to a script that triggers the ship skill a few other changes had to be made: - Force movement behavior server side calculation and sync - The ship has no physics volume so the FindValidTargets for behaviors had to be altered to allow ControllablePhysics entities to find entities within their area. The "target_self" AOE flag has been used to replicate the old behavior. |
||
---|---|---|
.. | ||
dBehaviors | ||
dComponents | ||
dEntity | ||
dGameMessages | ||
dInventory | ||
dMission | ||
dUtilities | ||
Character.cpp | ||
Character.h | ||
Entity.cpp | ||
Entity.h | ||
EntityManager.cpp | ||
EntityManager.h | ||
LeaderboardManager.cpp | ||
LeaderboardManager.h | ||
Player.cpp | ||
Player.h | ||
TeamManager.cpp | ||
TeamManager.h | ||
TradingManager.cpp | ||
TradingManager.h | ||
User.cpp | ||
User.h | ||
UserManager.cpp | ||
UserManager.h |