mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
183 lines
5.8 KiB
C++
183 lines
5.8 KiB
C++
#include <filesystem>
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#include "AssetManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include <zlib.h>
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AssetManager::AssetManager(const std::filesystem::path& path) {
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if (!std::filesystem::is_directory(path)) {
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throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
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}
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m_Path = path;
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if (std::filesystem::exists(m_Path / "client") && std::filesystem::exists(m_Path / "versions")) {
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m_AssetBundleType = eAssetBundleType::Packed;
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m_RootPath = m_Path;
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m_ResPath = (m_Path / "client" / "res");
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} else if (std::filesystem::exists(m_Path / ".." / "versions") && std::filesystem::exists(m_Path / "res")) {
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m_AssetBundleType = eAssetBundleType::Packed;
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m_RootPath = (m_Path / "..");
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m_ResPath = (m_Path / "res");
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} else if (std::filesystem::exists(m_Path / "pack") && std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
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m_AssetBundleType = eAssetBundleType::Packed;
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m_RootPath = (m_Path / ".." / "..");
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m_ResPath = m_Path;
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} else if ((std::filesystem::exists(m_Path / "res" / "cdclient.fdb") || std::filesystem::exists(m_Path / "res" / "CDServer.sqlite")) && !std::filesystem::exists(m_Path / "res" / "pack")) {
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m_AssetBundleType = eAssetBundleType::Unpacked;
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m_ResPath = (m_Path / "res");
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} else if ((std::filesystem::exists(m_Path / "cdclient.fdb") || std::filesystem::exists(m_Path / "CDServer.sqlite")) && !std::filesystem::exists(m_Path / "pack")) {
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m_AssetBundleType = eAssetBundleType::Unpacked;
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m_ResPath = m_Path;
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}
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if (m_AssetBundleType == eAssetBundleType::None) {
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throw std::runtime_error("Failed to identify client type, cannot read client data.");
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}
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switch (m_AssetBundleType) {
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case eAssetBundleType::Packed: {
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this->LoadPackIndex();
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break;
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}
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case eAssetBundleType::None:
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case eAssetBundleType::Unpacked: {
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break;
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}
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}
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}
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void AssetManager::LoadPackIndex() {
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m_PackIndex = new PackIndex(m_RootPath);
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}
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std::filesystem::path AssetManager::GetResPath() {
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return m_ResPath;
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}
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eAssetBundleType AssetManager::GetAssetBundleType() {
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return m_AssetBundleType;
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}
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bool AssetManager::HasFile(const char* name) {
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auto fixedName = std::string(name);
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std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
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// Special case for unpacked client have BrickModels in upper case
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if (this->m_AssetBundleType == eAssetBundleType::Unpacked) GeneralUtils::ReplaceInString(fixedName, "brickmodels", "BrickModels");
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std::replace(fixedName.begin(), fixedName.end(), '\\', '/');
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if (std::filesystem::exists(m_ResPath / fixedName)) return true;
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if (this->m_AssetBundleType == eAssetBundleType::Unpacked) return false;
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std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
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if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
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uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
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crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
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for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
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if (item.m_Crc == crc) {
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return true;
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}
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}
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return false;
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}
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bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
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auto fixedName = std::string(name);
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std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
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std::replace(fixedName.begin(), fixedName.end(), '\\', '/'); // On the off chance someone has the wrong slashes, force forward slashes
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// Special case for unpacked client have BrickModels in upper case
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if (this->m_AssetBundleType == eAssetBundleType::Unpacked) GeneralUtils::ReplaceInString(fixedName, "brickmodels", "BrickModels");
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if (std::filesystem::exists(m_ResPath / fixedName)) {
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FILE* file;
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#ifdef _WIN32
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fopen_s(&file, (m_ResPath / fixedName).string().c_str(), "rb");
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#elif __APPLE__
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// macOS has 64bit file IO by default
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file = fopen((m_ResPath / fixedName).string().c_str(), "rb");
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#else
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file = fopen64((m_ResPath / fixedName).string().c_str(), "rb");
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#endif
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fseek(file, 0, SEEK_END);
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*len = ftell(file);
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*data = static_cast<char*>(malloc(*len));
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fseek(file, 0, SEEK_SET);
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int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
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fclose(file);
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return true;
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}
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if (this->m_AssetBundleType == eAssetBundleType::Unpacked) return false;
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// The crc in side of the pack always uses backslashes, so we need to convert them again...
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std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
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if (fixedName.rfind("client\\res\\", 0) != 0) {
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fixedName = "client\\res\\" + fixedName;
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}
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int32_t packIndex = -1;
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uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
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crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
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for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
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if (item.m_Crc == crc) {
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packIndex = item.m_PackFileIndex;
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crc = item.m_Crc;
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break;
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}
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}
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if (packIndex == -1 || !crc) {
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return false;
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}
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auto packs = this->m_PackIndex->GetPacks();
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auto* pack = packs.at(packIndex);
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bool success = pack->ReadFileFromPack(crc, data, len);
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return success;
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}
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AssetStream AssetManager::GetFile(const char* name) {
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char* buf; uint32_t len;
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bool success = this->GetFile(name, &buf, &len);
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return AssetStream(buf, len, success);
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}
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uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
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size_t i, j;
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uint32_t crc, msb;
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crc = base;
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for (i = 0; i < l; i++) {
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// xor next byte to upper bits of crc
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crc ^= (static_cast<unsigned int>(message[i]) << 24);
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for (j = 0; j < 8; j++) { // Do eight times.
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msb = crc >> 31;
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crc <<= 1;
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crc ^= (0 - msb) & 0x04C11DB7;
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}
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}
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return crc; // don't complement crc on output
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}
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AssetManager::~AssetManager() {
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delete m_PackIndex;
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}
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