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When applied, this will speed up compile times dramatically.
17 lines
298 B
C++
17 lines
298 B
C++
#pragma once
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#include <cstdint>
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/*
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* Collision Groups
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*/
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enum eCollisionGroup : uint8_t
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{
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COLLISION_GROUP_ALL = 0 << 0,
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COLLISION_GROUP_NEUTRAL = 1 << 0,
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COLLISION_GROUP_FRIENDLY = 1 << 1,
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COLLISION_GROUP_ENEMY = 1 << 2,
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COLLISION_GROUP_DYNAMIC = 1 << 3,
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};
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