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https://github.com/DarkflameUniverse/DarkflameServer
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
18 lines
539 B
C++
18 lines
539 B
C++
#include "CatapultBouncerServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target)
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{
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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self->SetNetworkVar<bool>(u"Built", true);
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const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
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for (auto* obj : base)
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{
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obj->NotifyObject(self, "BouncerBuilt");
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}
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}
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