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https://github.com/DarkflameUniverse/DarkflameServer
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#include "NpcNjAssistantServer.h"
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#include "GameMessages.h"
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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#include "Item.h"
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void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID != mailMission) return;
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if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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auto* inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
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// If we are ready to complete our missions, we take the kit from you:
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if (inv && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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auto* id = inv->FindItemByLot(14397); //the kit's lot
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if (id != nullptr) {
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inv->RemoveItem(id->GetLot(), id->GetCount());
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}
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}
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}
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else if (missionState == MissionState::MISSION_STATE_AVAILABLE) {
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auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
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missionComponent->CompleteMission(mailAchievement, true);
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}
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}
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