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https://github.com/DarkflameUniverse/DarkflameServer
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
#include "NsTokenConsoleServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "MissionComponent.h"
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#include "RebuildComponent.h"
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void NsTokenConsoleServer::OnStartup(Entity* self)
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{
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}
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void NsTokenConsoleServer::OnUse(Entity* self, Entity* user)
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{
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent == nullptr)
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{
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return;
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}
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if (rebuildComponent->GetState() != REBUILD_COMPLETED)
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{
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return;
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}
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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auto* missionComponent = user->GetComponent<MissionComponent>();
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auto* character = user->GetCharacter();
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if (inventoryComponent == nullptr || missionComponent == nullptr || character == nullptr)
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{
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return;
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}
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if (inventoryComponent->GetLotCount(6194) < 25)
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{
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return;
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}
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inventoryComponent->RemoveItem(6194, 25);
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const auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty())
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{
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
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}
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// Player must be in faction to interact with this entity.
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LOT tokenLOT = 0;
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if (character->GetPlayerFlag(46))
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{
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tokenLOT = 8321;
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}
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else if (character->GetPlayerFlag(47))
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{
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tokenLOT = 8318;
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}
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else if (character->GetPlayerFlag(48))
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{
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tokenLOT = 8320;
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}
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else if (character->GetPlayerFlag(49))
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{
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tokenLOT = 8319;
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}
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inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE);
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missionComponent->ForceProgressTaskType(863, 1, 1, false);
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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