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https://github.com/DarkflameUniverse/DarkflameServer
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
21 lines
697 B
C++
21 lines
697 B
C++
#include "NtHaelServer.h"
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#include "Entity.h"
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void NtHaelServer::SetVariables(Entity *self) {
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self->SetVar<float_t>(m_SpyProximityVariable, 25.0f);
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self->SetVar<SpyData>(m_SpyDataVariable, {
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NT_FACTION_SPY_HAEL, 13892, 1321
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});
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self->SetVar<std::vector<SpyDialogue>>(m_SpyDialogueTableVariable, {
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{ "HAEL_NT_CONVO_1", 0 },
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{ "HAEL_NT_CONVO_2", 0 },
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{ "HAEL_NT_CONVO_3", 0 },
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{ "HAEL_NT_CONVO_4", 0 },
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});
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// If there's an alternating conversation, indices should be provided using the conversationID variables
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self->SetVar<std::vector<LWOOBJID>>(m_SpyCinematicObjectsVariable, { self->GetObjectID() });
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}
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