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https://github.com/DarkflameUniverse/DarkflameServer
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
11 lines
367 B
C++
11 lines
367 B
C++
#include "SpawnStegoServer.h"
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#include "Entity.h"
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void SpawnStegoServer::SetVariables(Entity *self) {
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self->SetVar<LOT>(u"petLOT", 12431);
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self->SetVar<std::string>(u"petType", "stego");
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self->SetVar<uint32_t>(u"maxPets", 3);
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self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
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self->SetVar<std::u16string>(u"spawnCinematic", u"VenturePet");
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}
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