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https://github.com/DarkflameUniverse/DarkflameServer
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "TreasureChestDragonServer.h"
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#include "ScriptedActivityComponent.h"
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#include "TeamManager.h"
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#include "EntityManager.h"
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void TreasureChestDragonServer::OnStartup(Entity* self)
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{
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}
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void TreasureChestDragonServer::OnUse(Entity* self, Entity* user)
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{
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if (self->GetVar<bool>(u"bUsed"))
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{
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return;
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}
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self->SetVar<bool>(u"bUsed", true);
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr)
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{
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return;
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}
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auto rating = 1;
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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if (team != nullptr)
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{
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rating = team->members.size();
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for (const auto member : team->members)
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{
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auto* memberObject = EntityManager::Instance()->GetEntity(member);
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if (memberObject == nullptr) continue;
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LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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}
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else
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{
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LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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self->Smash(self->GetObjectID());
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}
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