mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
5225c86d65
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
16 lines
488 B
C++
16 lines
488 B
C++
#ifndef __SCRIPTEDACTIVITYCOMPONENT__H__
|
|
#define __SCRIPTEDACTIVITYCOMPONENT__H__
|
|
|
|
#include "ActivityComponent.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
class Entity;
|
|
|
|
class ScriptedActivityComponent final : public ActivityComponent {
|
|
public:
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
|
|
ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){};
|
|
};
|
|
|
|
#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__
|