mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
21 lines
786 B
C++
21 lines
786 B
C++
#include "ActSharkPlayerDeathTrigger.h"
|
|
#include "MissionComponent.h"
|
|
#include "MissionTaskType.h"
|
|
#include "Entity.h"
|
|
|
|
void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
if (args == "achieve") {
|
|
auto missionComponent = sender->GetComponent<MissionComponent>();
|
|
if (!missionComponent) return;
|
|
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 8419);
|
|
|
|
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
|
|
|
if (sender->GetCharacter()) {
|
|
sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
|
|
}
|
|
}
|
|
}
|