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https://github.com/DarkflameUniverse/DarkflameServer
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
#include "MinigameTreasureChestServer.h"
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#include "ScriptedActivityComponent.h"
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#include "TeamManager.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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void MinigameTreasureChestServer::OnUse(Entity *self, Entity *user) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac == nullptr)
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return;
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if (self->GetVar<bool>(u"used"))
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return;
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self->SetVar<bool>(u"used", true);
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if (!IsPlayerInActivity(self, user->GetObjectID()))
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UpdatePlayer(self, user->GetObjectID());
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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uint32_t activityRating = 0;
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if (team != nullptr) {
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for (const auto& teamMemberID : team->members) {
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auto* teamMember = EntityManager::Instance()->GetEntity(teamMemberID);
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if (teamMember != nullptr) {
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activityRating = CalculateActivityRating(self, teamMemberID);
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if (self->GetLOT() == frakjawChestId) activityRating = team->members.size();
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LootGenerator::Instance().DropActivityLoot(teamMember, self, sac->GetActivityID(), activityRating);
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}
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}
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} else {
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activityRating = CalculateActivityRating(self, user->GetObjectID());
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if (self->GetLOT() == frakjawChestId) activityRating = 1;
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LootGenerator::Instance().DropActivityLoot(user, self, sac->GetActivityID(), activityRating);
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}
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sac->PlayerRemove(user->GetObjectID());
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auto* zoneControl = dZoneManager::Instance()->GetZoneControlObject();
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if (zoneControl != nullptr) {
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zoneControl->OnFireEventServerSide(self, "Survival_Update", 0);
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}
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self->Smash(self->GetObjectID());
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}
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uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity *self, LWOOBJID playerID) {
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auto* team = TeamManager::Instance()->GetTeam(playerID);
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return team != nullptr ? team->members.size() * 100 : ActivityManager::CalculateActivityRating(self, playerID) * 100;
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}
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void MinigameTreasureChestServer::OnStartup(Entity *self) {
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// BONS treasure chest thinks it's on FV, causing it to start a lobby
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if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1204) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac != nullptr) {
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sac->SetInstanceMapID(1204);
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}
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}
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}
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