mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#include "CharacterComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "PossessableComponent.h"
|
|
#include "RaceImagineCrateServer.h"
|
|
#include "RacingTaskParam.h"
|
|
#include "MissionComponent.h"
|
|
#include "SkillComponent.h"
|
|
|
|
void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer)
|
|
{
|
|
if (self->GetVar<bool>(u"bIsDead"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->SetVar<bool>(u"bIsDead", true);
|
|
|
|
if (killer == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* skillComponent = killer->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent != nullptr)
|
|
{
|
|
destroyableComponent->SetImagination(60);
|
|
|
|
EntityManager::Instance()->SerializeEntity(killer);
|
|
}
|
|
|
|
// Find possessor of race car to progress missions and update stats.
|
|
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
|
if (possessableComponent != nullptr) {
|
|
|
|
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
|
if (possessor != nullptr) {
|
|
|
|
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
|
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
|
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(RacingImaginationCratesSmashed);
|
|
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
|
|
}
|
|
|
|
// Progress racing smashable missions
|
|
if(missionComponent == nullptr) return;
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
|
|
}
|
|
}
|
|
}
|