mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
4a6f3e44ee
* First iteration of pack reader and interface * Fix memory leak and remove logs * Complete packed asset interface and begin on file loading replacement * Implement proper BinaryIO error * Improve AssetMemoryBuffer for reading and implement more reading * Repair more file loading code and improve how navmeshes are loaded * Missing checks implementation * Revert addition of Manifest class and migration changes * Resolved all feedback.
41 lines
852 B
C++
41 lines
852 B
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <filesystem>
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#include "Pack.h"
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#pragma pack(push, 1)
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struct PackFileIndex {
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uint32_t m_Crc;
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int32_t m_LowerCrc;
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int32_t m_UpperCrc;
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uint32_t m_PackFileIndex;
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uint32_t m_IsCompressed; // u32 bool?
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};
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#pragma pack(pop)
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class PackIndex {
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public:
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PackIndex(const std::filesystem::path& filePath);
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~PackIndex();
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const std::vector<std::string>& GetPackPaths() { return m_PackPaths; }
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const std::vector<PackFileIndex>& GetPackFileIndices() { return m_PackFileIndices; }
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const std::vector<Pack*>& GetPacks() { return m_Packs; }
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private:
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std::ifstream m_FileStream;
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uint32_t m_Version;
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uint32_t m_PackPathCount;
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std::vector<std::string> m_PackPaths;
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uint32_t m_PackFileIndexCount;
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std::vector<PackFileIndex> m_PackFileIndices;
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std::vector<Pack*> m_Packs;
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};
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