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AchievementCacheKey.h
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AchievementVendorComponent.cpp
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feat: achievement vendor and vendor feedback (#1461)
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2024-02-25 01:47:05 -06:00 |
AchievementVendorComponent.h
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feat: achievement vendor and vendor feedback (#1461)
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2024-02-25 01:47:05 -06:00 |
ActivityComponent.cpp
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refactor: Change TryParse implementation (#1442)
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2024-02-10 05:05:25 -06:00 |
ActivityComponent.h
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BaseCombatAIComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
BaseCombatAIComponent.h
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BouncerComponent.cpp
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BouncerComponent.h
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BuffComponent.cpp
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buffRemoval (#1464)
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2024-02-25 01:01:28 -06:00 |
BuffComponent.h
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buffRemoval (#1464)
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2024-02-25 01:01:28 -06:00 |
BuildBorderComponent.cpp
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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
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2024-01-29 01:53:12 -06:00 |
BuildBorderComponent.h
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CharacterComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
CharacterComponent.h
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chore: Player class removal (#1445)
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2024-02-04 06:29:05 -08:00 |
CMakeLists.txt
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feat: achievement vendor and vendor feedback (#1461)
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2024-02-25 01:47:05 -06:00 |
CollectibleComponent.cpp
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CollectibleComponent.h
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Component.cpp
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Component.h
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ControllablePhysicsComponent.cpp
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ControllablePhysicsComponent.h
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DestroyableComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
DestroyableComponent.h
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DonationVendorComponent.cpp
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DonationVendorComponent.h
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GhostComponent.cpp
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chore: use ranges in EntityManager and touch up (#1451)
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2024-02-11 14:28:25 -06:00 |
GhostComponent.h
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chore: use ranges in EntityManager and touch up (#1451)
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2024-02-11 14:28:25 -06:00 |
HavokVehiclePhysicsComponent.cpp
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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
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2024-01-29 01:53:12 -06:00 |
HavokVehiclePhysicsComponent.h
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InventoryComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
InventoryComponent.h
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ItemComponent.cpp
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ItemComponent.h
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LevelProgressionComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
LevelProgressionComponent.h
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LUPExhibitComponent.cpp
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LUPExhibitComponent.h
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MinigameComponent.cpp
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MiniGameControlComponent.cpp
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MiniGameControlComponent.h
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MissionComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
MissionComponent.h
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MissionOfferComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
MissionOfferComponent.h
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ModelComponent.cpp
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ModelComponent.h
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ModuleAssemblyComponent.cpp
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ModuleAssemblyComponent.h
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MovementAIComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
MovementAIComponent.h
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MovingPlatformComponent.cpp
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MovingPlatformComponent.h
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MultiZoneEntranceComponent.cpp
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MultiZoneEntranceComponent.h
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PetComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
PetComponent.h
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PhantomPhysicsComponent.cpp
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remove copy pasted logic (#1446)
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2024-02-11 14:36:15 -06:00 |
PhantomPhysicsComponent.h
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PhysicsComponent.cpp
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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
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2024-01-29 01:53:12 -06:00 |
PhysicsComponent.h
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PlayerForcedMovementComponent.cpp
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PlayerForcedMovementComponent.h
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PossessableComponent.cpp
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PossessableComponent.h
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PossessorComponent.cpp
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PossessorComponent.h
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PropertyComponent.h
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chore: Update render component and delete unused code (#1429)
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2024-01-31 08:38:38 -06:00 |
PropertyEntranceComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
PropertyEntranceComponent.h
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PropertyManagementComponent.cpp
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chore: Player class removal (#1445)
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2024-02-04 06:29:05 -08:00 |
PropertyManagementComponent.h
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PropertyVendorComponent.cpp
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PropertyVendorComponent.h
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ProximityMonitorComponent.cpp
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ProximityMonitorComponent.h
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QuickBuildComponent.cpp
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chore: General cleanup roundup (#1444)
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2024-02-10 13:44:40 -06:00 |
QuickBuildComponent.h
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chore: General cleanup roundup (#1444)
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2024-02-10 13:44:40 -06:00 |
RacingControlComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
RacingControlComponent.h
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RacingSoundTriggerComponent.h
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RacingStatsComponent.h
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RailActivatorComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
RailActivatorComponent.h
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RenderComponent.cpp
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refactor: Change TryParse implementation (#1442)
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2024-02-10 05:05:25 -06:00 |
RenderComponent.h
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chore: Update render component and delete unused code (#1429)
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2024-01-31 08:38:38 -06:00 |
RigidbodyPhantomPhysicsComponent.cpp
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RigidbodyPhantomPhysicsComponent.h
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RocketLaunchpadControlComponent.cpp
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RocketLaunchpadControlComponent.h
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ScriptedActivityComponent.h
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ShootingGalleryComponent.cpp
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ShootingGalleryComponent.h
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SimplePhysicsComponent.cpp
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SimplePhysicsComponent.h
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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
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2024-01-29 01:53:12 -06:00 |
SkillComponent.cpp
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chore: Remove unnecessary heap allocations (#1478)
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2024-02-25 19:35:07 -06:00 |
SkillComponent.h
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SoundTriggerComponent.cpp
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SoundTriggerComponent.h
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SwitchComponent.cpp
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SwitchComponent.h
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TriggerComponent.cpp
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refactor: Change TryParse implementation (#1442)
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2024-02-10 05:05:25 -06:00 |
TriggerComponent.h
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VendorComponent.cpp
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feat: achievement vendor and vendor feedback (#1461)
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2024-02-25 01:47:05 -06:00 |
VendorComponent.h
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feat: achievement vendor and vendor feedback (#1461)
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2024-02-25 01:47:05 -06:00 |