DarkflameServer/dGame/dComponents
2024-02-25 19:35:07 -06:00
..
AchievementCacheKey.h
AchievementVendorComponent.cpp feat: achievement vendor and vendor feedback (#1461) 2024-02-25 01:47:05 -06:00
AchievementVendorComponent.h feat: achievement vendor and vendor feedback (#1461) 2024-02-25 01:47:05 -06:00
ActivityComponent.cpp refactor: Change TryParse implementation (#1442) 2024-02-10 05:05:25 -06:00
ActivityComponent.h
BaseCombatAIComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
BaseCombatAIComponent.h
BouncerComponent.cpp
BouncerComponent.h
BuffComponent.cpp buffRemoval (#1464) 2024-02-25 01:01:28 -06:00
BuffComponent.h buffRemoval (#1464) 2024-02-25 01:01:28 -06:00
BuildBorderComponent.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
BuildBorderComponent.h
CharacterComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
CharacterComponent.h chore: Player class removal (#1445) 2024-02-04 06:29:05 -08:00
CMakeLists.txt feat: achievement vendor and vendor feedback (#1461) 2024-02-25 01:47:05 -06:00
CollectibleComponent.cpp
CollectibleComponent.h
Component.cpp
Component.h
ControllablePhysicsComponent.cpp
ControllablePhysicsComponent.h
DestroyableComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
DestroyableComponent.h
DonationVendorComponent.cpp
DonationVendorComponent.h
GhostComponent.cpp chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
GhostComponent.h chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
HavokVehiclePhysicsComponent.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
HavokVehiclePhysicsComponent.h
InventoryComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
InventoryComponent.h
ItemComponent.cpp
ItemComponent.h
LevelProgressionComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
LevelProgressionComponent.h
LUPExhibitComponent.cpp
LUPExhibitComponent.h
MinigameComponent.cpp
MiniGameControlComponent.cpp
MiniGameControlComponent.h
MissionComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
MissionComponent.h
MissionOfferComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
MissionOfferComponent.h
ModelComponent.cpp
ModelComponent.h
ModuleAssemblyComponent.cpp
ModuleAssemblyComponent.h
MovementAIComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
MovementAIComponent.h
MovingPlatformComponent.cpp
MovingPlatformComponent.h
MultiZoneEntranceComponent.cpp
MultiZoneEntranceComponent.h
PetComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PetComponent.h
PhantomPhysicsComponent.cpp remove copy pasted logic (#1446) 2024-02-11 14:36:15 -06:00
PhantomPhysicsComponent.h
PhysicsComponent.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
PhysicsComponent.h
PlayerForcedMovementComponent.cpp
PlayerForcedMovementComponent.h
PossessableComponent.cpp
PossessableComponent.h
PossessorComponent.cpp
PossessorComponent.h
PropertyComponent.h chore: Update render component and delete unused code (#1429) 2024-01-31 08:38:38 -06:00
PropertyEntranceComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyEntranceComponent.h
PropertyManagementComponent.cpp chore: Player class removal (#1445) 2024-02-04 06:29:05 -08:00
PropertyManagementComponent.h
PropertyVendorComponent.cpp
PropertyVendorComponent.h
ProximityMonitorComponent.cpp
ProximityMonitorComponent.h
QuickBuildComponent.cpp chore: General cleanup roundup (#1444) 2024-02-10 13:44:40 -06:00
QuickBuildComponent.h chore: General cleanup roundup (#1444) 2024-02-10 13:44:40 -06:00
RacingControlComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
RacingControlComponent.h
RacingSoundTriggerComponent.h
RacingStatsComponent.h
RailActivatorComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
RailActivatorComponent.h
RenderComponent.cpp refactor: Change TryParse implementation (#1442) 2024-02-10 05:05:25 -06:00
RenderComponent.h chore: Update render component and delete unused code (#1429) 2024-01-31 08:38:38 -06:00
RigidbodyPhantomPhysicsComponent.cpp
RigidbodyPhantomPhysicsComponent.h
RocketLaunchpadControlComponent.cpp
RocketLaunchpadControlComponent.h
ScriptedActivityComponent.h
ShootingGalleryComponent.cpp
ShootingGalleryComponent.h
SimplePhysicsComponent.cpp
SimplePhysicsComponent.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
SkillComponent.cpp chore: Remove unnecessary heap allocations (#1478) 2024-02-25 19:35:07 -06:00
SkillComponent.h
SoundTriggerComponent.cpp
SoundTriggerComponent.h
SwitchComponent.cpp
SwitchComponent.h
TriggerComponent.cpp refactor: Change TryParse implementation (#1442) 2024-02-10 05:05:25 -06:00
TriggerComponent.h
VendorComponent.cpp feat: achievement vendor and vendor feedback (#1461) 2024-02-25 01:47:05 -06:00
VendorComponent.h feat: achievement vendor and vendor feedback (#1461) 2024-02-25 01:47:05 -06:00