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Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
10 lines
453 B
C++
10 lines
453 B
C++
#include "FvBounceOverWall.h"
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#include "MissionComponent.h"
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void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
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auto missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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// We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
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missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1);
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} |