mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
171 lines
7.8 KiB
C++
171 lines
7.8 KiB
C++
#include "CDItemComponentTable.h"
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#include "GeneralUtils.h"
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CDItemComponent CDItemComponentTable::Default = {};
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CDItemComponentTable::CDItemComponentTable() {
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Default = CDItemComponent();
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#ifdef CDCLIENT_CACHE_ALL
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
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while (!tableData.eof()) {
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CDItemComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.equipLocation = tableData.getStringField("equipLocation", "");
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entry.baseValue = tableData.getIntField("baseValue", -1);
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entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
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entry.rarity = tableData.getIntField("rarity", 0);
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entry.itemType = tableData.getIntField("itemType", -1);
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entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
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entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
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entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
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entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
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entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
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entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
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entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
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entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
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entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
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entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
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entry.stackSize = tableData.getIntField("stackSize", -1);
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entry.color1 = tableData.getIntField("color1", -1);
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entry.decal = tableData.getIntField("decal", -1);
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entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
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entry.buildTypes = tableData.getIntField("buildTypes", -1);
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entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
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entry.animationFlag = tableData.getIntField("animationFlag", 0);
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entry.equipEffects = tableData.getIntField("equipEffects", -1);
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entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField("itemRating", -1);
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entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
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entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
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entry.delResIndex = tableData.getIntField("delResIndex", -1);
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entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
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entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
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entry.subItems = tableData.getStringField("subItems", "");
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UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", "");)
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entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
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entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
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entry.commendationCost = tableData.getIntField("commendationCost", -1);
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UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", "");)
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entry.currencyCosts = tableData.getStringField("currencyCosts", "");
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UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", "");)
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entry.locStatus = tableData.getIntField("locStatus", -1);
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entry.forgeType = tableData.getIntField("forgeType", -1);
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entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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#endif
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}
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const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int id) {
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const auto& it = this->entries.find(id);
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if (it != this->entries.end()) {
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return it->second;
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}
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#ifndef CDCLIENT_CACHE_ALL
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std::stringstream query;
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query << "SELECT * FROM ItemComponent WHERE id = " << std::to_string(id);
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auto tableData = CDClientDatabase::ExecuteQuery(query.str());
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if (tableData.eof()) {
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entries.insert(std::make_pair(id, Default));
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return Default;
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}
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while (!tableData.eof()) {
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CDItemComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.equipLocation = tableData.getStringField("equipLocation", "");
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entry.baseValue = tableData.getIntField("baseValue", -1);
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entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
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entry.rarity = tableData.getIntField("rarity", 0);
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entry.itemType = tableData.getIntField("itemType", -1);
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entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
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entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
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entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
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entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
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entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
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entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
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entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
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entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
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entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
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entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
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entry.stackSize = tableData.getIntField("stackSize", -1);
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entry.color1 = tableData.getIntField("color1", -1);
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entry.decal = tableData.getIntField("decal", -1);
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entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
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entry.buildTypes = tableData.getIntField("buildTypes", -1);
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entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
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entry.animationFlag = tableData.getIntField("animationFlag", 0);
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entry.equipEffects = tableData.getIntField("equipEffects", -1);
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entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField("itemRating", -1);
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entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
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entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
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entry.delResIndex = tableData.getIntField("delResIndex", -1);
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entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
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entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
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entry.subItems = tableData.getStringField("subItems", "");
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UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
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entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
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entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
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entry.commendationCost = tableData.getIntField("commendationCost", -1);
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UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
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entry.currencyCosts = tableData.getStringField("currencyCosts", "");
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UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
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entry.locStatus = tableData.getIntField("locStatus", -1);
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entry.forgeType = tableData.getIntField("forgeType", -1);
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entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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const auto& it2 = this->entries.find(id);
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if (it2 != this->entries.end()) {
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return it2->second;
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}
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#endif
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return Default;
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}
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std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDItemComponent& itemComponent) {
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std::map<LOT, uint32_t> currencies = {};
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if (!itemComponent.currencyCosts.empty()) {
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auto currencySplit = GeneralUtils::SplitString(itemComponent.currencyCosts, ',');
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for (const auto& currencyAmount : currencySplit) {
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auto amountSplit = GeneralUtils::SplitString(currencyAmount, ':');
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// Checking for 2 here, not sure what to do when there's more stuff than expected
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if (amountSplit.size() == 2) {
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currencies.insert({
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std::stoull(amountSplit[0]),
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std::stoi(amountSplit[1])
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});
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}
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}
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}
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return currencies;
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}
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