mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
#include "NtParadoxTeleServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "RenderComponent.h"
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void NtParadoxTeleServer::OnStartup(Entity* self) {
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self->SetProximityRadius(5, "teleport");
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}
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void NtParadoxTeleServer::OnPlayerLoaded(Entity* self, Entity* player) {
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}
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void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
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auto* player = entering;
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const auto playerID = player->GetObjectID();
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const auto iter = m_TeleportingPlayerTable.find(playerID);
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if (iter == m_TeleportingPlayerTable.end()) m_TeleportingPlayerTable[playerID] = false;
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const auto bPlayerBeingTeleported = m_TeleportingPlayerTable[playerID];
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if (player->IsPlayer() && !bPlayerBeingTeleported) {
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GameMessages::SendSetStunned(playerID, eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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RenderComponent::PlayAnimation(player, u"teledeath", 4.0f);
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const auto animTime = 2;
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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TeleportPlayer(self, player);
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});
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}
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
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}
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}
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void NtParadoxTeleServer::TeleportPlayer(Entity* self, Entity* player) {
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auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
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auto* destination = self;
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if (!destinationGroup.empty()) {
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const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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if (!groupObjs.empty()) {
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destination = groupObjs[0];
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}
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}
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const auto destPosition = destination->GetPosition();
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const auto destRotation = destination->GetRotation();
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auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
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if (!teleCinematic.empty()) {
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const auto teleCinematicUname = teleCinematic;
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GameMessages::SendPlayCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress());
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}
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GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
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RenderComponent::PlayAnimation(player, u"paradox-teleport-in", 4.0f);
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const auto animTime = 2;
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const auto playerID = player->GetObjectID();
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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UnlockPlayer(self, player);
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});
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const auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty()) {
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GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), useSound);
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}
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}
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void NtParadoxTeleServer::UnlockPlayer(Entity* self, Entity* player) {
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const auto playerID = player->GetObjectID();
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m_TeleportingPlayerTable[playerID] = false;
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GameMessages::SendSetStunned(playerID, eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
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if (!teleCinematic.empty()) {
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const auto teleCinematicUname = teleCinematic;
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GameMessages::SendEndCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress());
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}
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}
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