mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
#include "NtVentureCannonServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "Entity.h"
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#include "GeneralUtils.h"
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#include "RenderComponent.h"
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void NtVentureCannonServer::OnUse(Entity* self, Entity* user) {
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auto* player = user;
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const auto playerID = player->GetObjectID();
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auto enterCinematic = self->GetVar<std::u16string>(u"EnterCinematic");
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if (enterCinematic.empty()) {
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return;
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}
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self->SetNetworkVar(u"bIsInUse", true);
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GameMessages::SendSetStunned(playerID, eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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auto destPosition = self->GetPosition();
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destPosition.y += 5 - 1.57f;
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auto destRotation = self->GetRotation();
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GameMessages::SendTeleport(playerID, destPosition, destRotation, player->GetSystemAddress(), true);
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RenderComponent::PlayAnimation(player, u"scale-down", 4.0f);
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const auto enterCinematicUname = enterCinematic;
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GameMessages::SendPlayCinematic(player->GetObjectID(), enterCinematicUname, player->GetSystemAddress());
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GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), "{e8bf79ce-7453-4a7d-b872-fee65e97ff15}");
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self->AddCallbackTimer(3, [this, self]() {
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self->SetNetworkVar(u"bIsInUse", false);
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});
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self->AddCallbackTimer(1.5f, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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EnterCannonEnded(self, player);
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});
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}
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void NtVentureCannonServer::EnterCannonEnded(Entity* self, Entity* player) {
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const auto playerID = player->GetObjectID();
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const auto& cannonEffectGroup = EntityManager::Instance()->GetEntitiesInGroup("cannonEffect");
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if (!cannonEffectGroup.empty()) {
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auto* cannonEffect = cannonEffectGroup[0];
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GameMessages::SendPlayFXEffect(cannonEffect, 6036, u"create", "cannon_blast", LWOOBJID_EMPTY, 1, 1, true);
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(cannonEffect, u"camshake-bridge", cannonEffect->GetObjectID(), 100);
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}
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FirePlayer(self, player);
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auto exitCinematic = self->GetVar<std::u16string>(u"ExitCinematic");
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if (exitCinematic.empty()) {
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UnlockCannonPlayer(self, player);
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return;
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}
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const auto exitCinematicUname = exitCinematic;
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GameMessages::SendPlayCinematic(player->GetObjectID(), exitCinematicUname, player->GetSystemAddress(),
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true, true, true, false, 0, false, 0, false, false
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);
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self->AddCallbackTimer(1.5f, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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ExitCannonEnded(self, player);
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});
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}
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void NtVentureCannonServer::ExitCannonEnded(Entity* self, Entity* player) {
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UnlockCannonPlayer(self, player);
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}
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void NtVentureCannonServer::UnlockCannonPlayer(Entity* self, Entity* player) {
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GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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self->SetNetworkVar(u"bIsInUse", false);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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void NtVentureCannonServer::FirePlayer(Entity* self, Entity* player) {
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auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
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auto* destination = self;
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if (!destinationGroup.empty()) {
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const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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if (!groupObjs.empty()) {
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destination = groupObjs[0];
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}
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}
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const auto destPosition = destination->GetPosition();
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const auto destRotation = destination->GetRotation();
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GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
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RenderComponent::PlayAnimation(player, u"venture-cannon-out", 4.0f);
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}
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