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https://github.com/DarkflameUniverse/DarkflameServer
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31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#include "NtOverbuildServer.h"
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#include "EntityManager.h"
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void NtOverbuildServer::SetVariables(Entity* self) {
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self->SetVar<float_t>(m_SpyProximityVariable, 30.0f);
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self->SetVar<SpyData>(m_SpyDataVariable, {
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NT_FACTION_SPY_OVERBUILD, 13891, 1320
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});
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self->SetVar<std::vector<SpyDialogue>>(m_SpyDialogueTableVariable, {
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{ "OVERBUILD_NT_CONVO_1", 0 },
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{ "OVERBUILD_NT_CONVO_2", 1 },
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{ "OVERBUILD_NT_CONVO_3", 0 },
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{ "OVERBUILD_NT_CONVO_4", 1 },
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{ "OVERBUILD_NT_CONVO_5", 0 },
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{ "OVERBUILD_NT_CONVO_6", 1 },
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{ "OVERBUILD_NT_CONVO_7", 0 },
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});
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// Find the second object Dr. Overbuild interacts with
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LWOOBJID otherConvoObjectID = LWOOBJID_EMPTY;
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for (auto* otherConvoObject : EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(m_OtherEntitiesGroupVariable)))) {
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otherConvoObjectID = otherConvoObject->GetObjectID();
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break;
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}
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// If there's an alternating conversation, indices should be provided using the conversationID variables
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self->SetVar<std::vector<LWOOBJID>>(m_SpyCinematicObjectsVariable, { self->GetObjectID(), otherConvoObjectID });
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}
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